开发日志 #2:游戏导览——吞掉魔王,变成魔王
吃掉什么,就变成什么。连魔王也一样。
一团会吞噬的紫色原子,守着母巢撑过十波侵袭。出去狩猎抢 DNA、合成新物种、扎根成塔守家——再把整张地图的魔王,一口一口吃进你的系谱里。
上一篇聊了游戏是怎么开发出来的,这一篇带你快速看看实际玩起来会看到什么、做什么。

实机画面:剧毒爬行体吞噬了火山魔王“熔岩巨像”。
吞噬魔王!
在 Xgene 里,魔王不是打死,是吃掉。每一次攻击都在敌人身上累积侵蚀,侵蚀追上血量的那一刻,猎物就被整只吞下——魔王也不例外。吃下它,你就拿到它的形体与血脉。过程是这样的:
一 · 菌丝缠身
时间慢下来,世界褪成灰紫。地裂里窜出母巢的菌丝,把魔王层层缠住。

紫色菌丝从地裂窜出,缠住魔王,熔岩色的 DNA 螺旋被卷起。
二 · 螺旋吸噬
魔王缩成一团,化成它元素颜色的 DNA 双螺旋,被吸进吞噬者张开的齿环。

魔王的 DNA 螺旋被吸进一圈利齿巨口。
三 · 一口吞下
齿环咬合、冲击波炸开。传说蓝图卡飞进图鉴——这只魔王从此是你的了。
你会得到什么
- 传说蓝图:吃掉魔王,在培养槽合成它的传说体型:熔岩巨像、深渊触手王、光翼天使……
- 跨局血脉:每吃一只魔王,点数存进血脉池;下一局开场就注入你想走的系谱。
- 普通吞噬也有戏:小怪被吃前会先被咬上两三口,再炸成墨点、骨片与发光的 DNA,飞回吞噬者肚里。
八只魔王,八种形体
每张地图的魔王都是你未来的部队:深渊触手王有一颗横瞳巨眼和带吸盘的触手,熔岩巨像胸口燃着熔岩心脏,光翼天使有六翼与光环。同一只传说体型会随主元素换上 13 种材质,形象始终不变。

深渊触手王、瘟疫母巢(我方/野生/魔王版)

熔岩巨像:火、水、光、虚空等元素形态

光翼天使:六翼闭着眼,施法时才睁开

永冻龙:细长蛇颈、破损霜翼
系谱:吃什么,就长成什么
原子体吞下的元素决定进化方向:吃火光雷往能量走,吃冰土机械往硅基走。九条系谱一阶一阶解开,升阶时两根枝二选一,没选的那根会休眠,等到第 3 阶或逆转基因唤醒。
- 每条系谱的终点都有专属顶点物种:烛龙、日冕凤凰、事件视界、永劫之蛇……
- 被克制到连败?逆境会累积成逆转基因,让部队长出反克的“逆转型”。
- 地图不出你要的元素?把系谱设为“专注”,吃什么都算数。

培养槽“系谱”分页:龙裔第 1 阶开枝,蛟或应龙二选一。
扎根,拧成一只融合兽
兵力要出去狩猎,还是留下扎根成塔?扎根的生物会缩小,和同塔的伙伴拧成一只多头融合兽,颜色取主元素最深的那一面——三只水系,就是一团极深蓝的膜。
- 塔上的生物一样会吞噬,战绩算在它自己身上。
- 工兵扎根会把塔位变成前线仓库,采集者可以就近交货。

水系融合兽:一只是茧、两只双头、三只三头。
母巢工坊:把战利品穿在身上
每场胜利后有 30 秒扫荡,捡起主巢周围的素材罐。黑曜石、深渊珍珠、天使落羽带回主菜单的母巢工坊,换成开局祝福,或打造头盔、翅膀、装甲、鞋子、披风,把母巢打扮成你的样子。

熔岩王装、深渊潜装、梦游睡衣与混搭。
九条系谱的顶点
把一条系谱养到第 3 阶,就能把原子体分化成它独一无二的顶点物种:
- 碳基:千年菌后
- 龙裔:烛龙
- 硅基:万晶圣堂
- 机械晶体:欧米伽母机
- 能量:日冕凤凰
- 外星:群星之母
- 重力:事件视界
- 时间:永劫之蛇
- 量子:观测者
来玩,然后告诉我你的想法
Xgene 是一款手绘黑暗童话 × 吞噬进化塔防,支持简体中文、繁体中文、英文、日文。Windows 和 macOS 版都可以在游戏页面免费下载。
我很想知道:你第一只吞掉的是哪个魔王?最后走上了哪条系谱?欢迎在下方留言,也欢迎回报 Bug(请附上系统、地图和波次)。
macOS 第一次打开如果被拦截,请右键点击应用选择“打开”;Windows 如果出现 SmartScreen 提示,请点“更多信息”→“仍要运行”。
Get Xgene
Xgene
DNA Devour — Devour your enemies. Evolve into them. Even the bosses.
| Status | In development |
| Author | digigene |
| Genre | Strategy |
| Tags | 2D, Dark, Dark Fantasy, evolution, Hand-drawn, Monsters, multiple-languages, Roguelite, Singleplayer, Tower Defense |
More posts
- Devlog #5 — Cleaner Screen, Better Tutorial / 开发日志 #5:画面更清...4 days ago
- Devlog #4 — Fixing the Web Version / 开发日志 #4:修好网页版5 days ago
- Devlog #3 — Day 10: Play in Your Browser, and Tell Me What to Grow Next / 开...5 days ago
- Devlog #2 — A Tour of Xgene: Devour the Boss, Become the Boss6 days ago
- 开发日志 #1:九天,教一个母巢学会“吃”(开放试玩!)6 days ago
- Devlog #1 — Nine Days of Teaching a Hive to Eat (Playtest Open!)6 days ago
Comments
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Hey, just read through your devlog on Xgene, the devour mechanic is genuinely one of the coolest hooks I've seen in a while, turning enemies and even bosses into your own evolving bloodline through that tendril wrap and DNA extraction sequence is such strong visual storytelling.
Since the playtest is open now, are you doing any video content to show that boss devour sequence specifically? That moment alone feels like it could perform really well as short-form content, it's visually striking and immediately explains what makes the game different. Curious how you're approaching visibility while gathering playtest feedback right now.
Thanks for reading through the devlog, and for the kind words about the devour mechanic! The boss devour sequence is exactly the moment I most want people to see.
I haven't made any short-form video yet. Right now my focus is on gathering playtest feedback. Since you asked about visibility, do you offer services or collaborations in that area? If so, I'd love to hear more about how you work, and whether you have any examples of games you've worked with before.
Yeah, I do, I'm a social media manager and video editor, I work with indie devs specifically on turning gameplay moments like that boss devour sequence into polished short-form content, plus handling consistent posting so visibility builds steadily rather than happening in one off bursts.
I've worked on a few past projects doing exactly this, happy to share some examples so you can get a feel for the style and quality. Given how strong and distinct that boss sequence is, I think it could genuinely perform really well once it's out there, even while you're still focused on gathering feedback, visibility and testing don't have to compete with each other.
Hey, you got the chance to review my last message?